A White Paper from eco – Association of the Internet Industry, prepared by the eco Competence Group Networks
Consumption of non-linear television programming (for example, streaming or Video on Demand) is growing constantly. Use of video online has increased massively over the past few years, driving traffic growth in global networks and demand for high-speed Internet connections.
Sport, in turn, is a driver of live streaming, and a playing field for innovative technology trends. Recent years, for example, have seen more and more sporting events being live-streamed over IP – and some of these have not even been made available via traditional broadcasting signals.
Signals coming from any kind of device – ranging from the smartphone through to fully-fledged TV rigs – can be incorporated into the broadcast signal. Conversely, viewing habits are moving away from a simple television screen – viewing on the go via mobile devices, or consumption using multiple screens, to watch, replay, research, and tweet. User behavior is evolving, and this will transform the broadcasting industry as a whole.
Worldwide, bandwidth, access to fixed and mobile Internet, and satellite broadcasting signals vary drastically. And as the enduser technology continues to evolve, with UHD TV and VR on the horizon, accessibility and availability need to catch up fast. This paper examines the current and future trends in consuming live broadcasting and the impact of this and emerging hardware and protocols on infrastructure and bandwidth requirements, providing forecasts and potential solutions for infrastructure providers.